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Cerebralbore101 said:

I love the Etrian Odyssey series, because it skips all of this and more. There's always a point to fights, even if it's to kill enemies in a certain manner to get good item drops. Attack animations are fast, and to the point. Random battles are once every ten or so steps, which is a nice pace. Your entire party is always accessible. No plot raisins needed. A customizable HUD map on the bottom screen, so you never get lost. Where do you go next? To the next stratum of course! 

Ugh, I hate that.  I mean, plot reasons making me use a particular character make sense but having to kill an enemy in a prescribed way is just annoying.  It's hamfisted and controling.  

I think towns are the most annoying part of JRPGs, though.  I loathe feeling the need to constantly talk to random NPCs because I'm afraid of missing something.