The_Liquid_Laser said:
Well this is an interesting line of thinking. Let's follow this argument to it's logical conclusion. (I actually think you are on to something, but maybe miss a detail or two.) |
Your argument doesn't really do anything to disprove what any of us has said as it's very much a speculative piece trying to play down concrete numbers, Wii was the first time any home console catered specifically to the blue ocean so it was a new market even though casuals had always been around since the NES they never really were focused on until the DS and Wii came along and built a market specifically around them and new gamers with lite gaming needs. What gaming companies didn't realize was two things one was the rise of mobile and two was that the blue ocean being mainly new gamers and casuals don't exhibit the same spending habits and patterns as dedicated avid gamers so when they bought the Wii they would be happy with it alone with many likely only having a few titles like Wiisports throughout to the point they won't rush out and get anything else as their needs for gaming were lite. The result was many of them didn't move on from the Wii to the Wii U as the is no incentive for them in their gaming needs to do so instead the market was hijacked by the mobile gaming boom which launched using a similar approach to what Nintendo brought.
MS entered into the blue ocean with the Kinect and did well and ran into the same problem the Kinect owners didn't move on to the X1 because they saw no need to as these aren't avid gamers they were new gamers with lite gaming needs that already had devices giving them what both Wii U and X1 were trying to entice them with this is why the Wii still gets versions of Just Dance that still break 1m. The X1 argument itself is very flimsy because the platform was also heavily expensive and was not marketed as a blue ocean device either with MS trying to push a multimedia agenda at the time Kinect was bundled more as a UI feature than for games.