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So a single game becomes a timed exclusive to the EGS, and suddenly it's a full on Console-War-Like fight between Steam and Epic?

Devlopers will continue to leave Steam, because Steam takes a 30% cut. It's easier for publishers to open their own store, or just go to the Epic Store. By the end of the next console generation the PC will have nearly a dozen different stores, because nobody will want to pay Valve 30% just to do something that costs 4% of sales revenue. We already have U-Play, GoG, Origin, Epic, Steam, Bethesda's Launcher, WoW's launcher, Windows Store, etc.


Console fans shouldn't celebrate though. Consoles will probably be Digital-Only by the PS6/XB3 generation. Three out of four AAA games by then will be ridiculously content carved to the point where, your initial purchase will only have half the game. The other half will be sold in a confusing method of Season Passes, GaaS, "Digital Deluxe Editions", etc. Nintendo will likely be the only one still selling complete physical versions of their games at launch.

The Epic Store is horrible, because it has no offline mode. So the moment Epic pulls the servers for a game down, your game is gone forever. So it's nothing more than a glorified rental. Not to mention that they are owned by Tencent (a really shady corporation).