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Gaming - GTAV on PS360 - View Post

Ganoncrotch said:
the optimization that Rockstar done to get GTAV looking as good as it does on that hardware is insane to me, when you look at the PC minimum requirements and then you consider that the ps3/60 have at the very most just 512mb of system memory shared between graphics and system ram then like... it's just close to magic the end result works as well as it does. I always point to it when people suggest things like "X game would never run right on the specs of Y machine" because when there is money to be made a company will grab aging or dated hardware and choke every ounce of power out of it to make a port happen.

I mean if you look at that game and then look at some of the launch titles from that generation it's just night and day comparison, it's almost like it's a generation leap on the same hardware.

GTA 5 is a bit of a memory hog on PC, it really wants 8GB of memory. - Partly that is because of the reliance on the old Direct X 11 API and the extensive caching, you can get away with 4GB if you do some tweaking though.

In saying that though... Low PC still looks better than the last gen consoles, and even my 12+ year old Core 2 Quad rig is outputting better visuals than the PS3 and is actually looking closer to the Xbox One version... And even in some aspects, beats even that. Not a bad showing in my opinion.

curl-6 said:

Baffling why they haven't brought this one over to Switch yet, obviously it can handle it if the freaking 360 can, and portable GTA5 would sell a bunch.

I agree, would translate well over to the Switch, but it would probably take significant resources to pull off... And they might be investing that into their next title.

I don't think they would use a last-gen version of the build though, tons of patching and changes has occurred since then.




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