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Mr Puggsly said:
DonFerrari said:

Cetainly CD3 would need to be scaled back for Switch, but that due to how bad the optimization is. I'll repeat, I find plenty of Switch games to look better than CD3.

So if the MP is bad then it naturally drags the score down.

I'd argue Crackdown 3 is well optimized considering we've seen numerous games really struggle with UE4. Its a very GPU intensive engine but has great looking effects.

The new Yoshi game on Switch has impressive graphics and its 60 fps, but its a platformer running well below 720p docked.

I feel like giving a game a lower score because the MP sucks should also means any game lacking MP deserves a lower score. I simply dont think the MP matters, its the campaign people are promarily enjoying.

Anyhoo, people are disagreeing with the critics because its a fun and polished game. Anytime I've played a game with a score around 60 on metacritic generally has obvious problems. Its seems more like critics dont like Crackdown 3 is doing versus genuine problems.

Well optmized isn't lack of bugs (that would be more like polished) is a different story then on being "heavy on assets, low on the impact". So if a game doesn't look to be pushing the technical aspects and still need a good HW I wouldn't say the code is well optimized. KH3 is made with UE4 as well as many great looking games, so I find it hard to say CD3 is the best in optmization.

There is a very big difference between not being part of the game (and we have seem critics take points from some great games from the lack of MP or SP campaign). And a game usually is considered as bad as its worse portion. So there have also been great games that lost points from having glaring mistakes on the extra content pumped in.

People disagreeing are people that really like the game and are upset with the score. 

Mr Puggsly said:
zorg1000 said:

You cant just ignore entire parts of a game when giving a review, every aspect of a game needs to be factored into the score.

I could say a game is incomplete for not having MP and should always take a hit for not having it.

Hence, its kinda like punishing a game for having extra content. People who play Crackdown are there for the campaigns, the MP is inconsequential. This isn't Gears or Halo which have a huge focus on MP.

Already said that some games have lost good points from not having a feature the reviewer wanted, and usually games lose points from extra content that wasn't good.

So if you think the MP is shitty, then it really should impact the total score and the 60 doesn't seem like unfair score.

Mr Puggsly said:
Azzanation said:

I think the debate for games in general comes down to playing it rather than ignoring it because critics say so. Without a personal experience with the game, it makes everyone's point who hasn't played the game invalid.

I was a little worried about buying CD3 because the reviews told me the game was average at best. Well 20 hours later I finally finished the game and I actually enjoyed it. That's my personal experience with the game. Just like the reviewers, who can cast spite on games based on development time, downgrades etc, I also ignore gamers opinions as well, unless they have actually played the games, and if they haven't, than they need to talk about something else. That's my 2 cents.

Reviewers are not me, majority of reviewers today probably haven't been playing video games as long I have so I take it with a grain of salt.

I saw the Digital Foundry video before I saw the reviews. After watching that video, I assumed Crackdown 3 was gonna get solid scores because they delivered what Crackdown fans want.

To the contrary, what Crackdown fans wanted doesn't appear to be what critics wanted. Too much of a throwback, not fresh enough, not doing what modern open world games are doing, etc. Some critics just don't enjoy the arcade action either I guess. Yet the New Super Mario Bros U port on Switch gets an 80? As a long time Mario fan, that game was a huge disappointment and a half assed rehash. But hey, to each his own.

A game should never be evaluated by how much its fanbase like it, if that was the case most games would get much bigger scores)



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."