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zorg1000 said:
Shadow1980 said:

The 360 was already at $300 as well.

Can you point to anything in the data that suggests that the Kinect was more responsible than the 360 S for sales levels from Nov. 2010 onward, or that it had any measurable impact at all past the 2010 holidays?

24 million Kinects sold in just over 2 years, reports in 2011 stating 2/3 of console sales were the Kinect bundle, it was aimed at a different audience than the existing 13-30 year old male demographic and Microsoft shifted their content and marketing from "hardcore" to "casual".

You're the only person I can think of who doesn't agree that Kinect was a massive system seller and  the primary driver of 360 sales from holiday 2010-2012.

Not the only one, the S model was a much bigger factor than Kinect imo. Obviously, both were still factors in the high sales.

zorg1000 said:
The_Liquid_Laser said:

I don't think Kinect was a massive system seller.  I agree with Shadow1980 that it had more to do with the new model and price cut.  Also getting Minecraft first didn't hurt either although that came a little later.

Kinect was a disappointment.  Although even Microsoft believed their own hype for a while which is why it was bundled with the XB1.  I think they've learned their lesson by now.

There wasnt a price cut with the S model though and Minecract didnt come to 360 until May 2012 so that doesnt explain 2011 sales at all.

Kinect craze had died down significantly by 2013/2014 but there is really no denying it was huge for the first 2 years.

I already went over this with you.

http://gamrconnect.vgchartz.com/post.php?id=8951179

Specifically;

2009 250gb- US$399.99, C$399.99, £249.99, €329.99, A$599.00

S Model 250 gb- US$299.99, C$299.99, £199.99, €249.99,A$449.00, NZ$499.00"

If that's not a pricecut then I guess I don't know economics.