By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Shadow1980 said:
zorg1000 said:

Great charts and info as always and while I agree with pretty much everything you said, I dont understand why you always cite the S model for 360 explosive growth but leave out Kinect.

S model was definitely a contributing factor, as the chart shows, its June launch followed by Halo Reach in Sept gave it a huge boost over the Summer and would have given a nice holiday boost as well.

But the thing is without Kinect that holiday boost would not have been as significant, nor would the monthly sales in 2011. Kinect was a massive, casual phenomenon selling over 8 million units in holiday 2010 and 18 million by the end of 2011.

Without Kinect, the S model would have had a PS2 Slim or Xbox One X effect.

I still have my doubts that the Kinect provided anything other than a short-term boost the month of its release. The 360 was up more YoY in Nov. 2010 than in October, but by January that improvement to the YoY gains was gone:

 

I just don't see anything in the data to suggest that the Kinect had a massive long-term impact on sales.

Also, Reach appears to have had minimal impact on sales. Sept. 2010's weekly average was up only 8.6% from August, a rather modest increase.

Holiday 2010 massive boost and 2011 sales being up almost every month and peaking in year 6 is the work of something capturing a new audience, not a sleeker redesign. The fact that Kinect sold 18 million in just over a year and caused Microsoft to shift focus from the "hardcore" to "casuals" is pretty telling as well.



When the herd loses its way, the shepard must kill the bull that leads them astray.