Mospeada21CA said:
I noticed this as well. Especially when picking up ammo, the quantities changed early on to lower quantities, when I was conserving and trying to stockpile ammo (Typical behavior of RE veterans). But later on, as I opened fire more freely, the game gave out even more ammo in return. Then I pondered, and went hmmm....that's odd and interesting. Edit: Ghost Survivors indeed adds 2 more trophies, is around 1GB in download (PSN), and has bonus unlockable headskin swaps. :) |
Mmm, the only variables that affect the adaptable difficulty are taking damage and dealing damage AFAIK. Ammo pickups vary somewhat according to the adaptable difficulty, but in theory opening fire all the time (and not taking damage) will make ammo more scarce, and not the opposite. Don't quote me on it though.