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mjk45 said:

By management I mean upper management at Bioware and those involved in a decision making capacity  from EA ,  people like the director etc who decide on the content and what and how much  storyline the game will have. I no longer plan to purchase the game I did it with Destiny and that's enough , but from what I hear is it's a good game in need of content rather than a buggy mess, talking about employee numbers 500 -1000 is a big spread even at the top end  those numbers don't sound that bad, I mean look how many staff bungie have for Destiny and Anthem is Bioware's Destiny plus they have a portfolio of games under the Bioware label.

....Huh?....

I thought you were making the point that EA expected too much out of Bioware and that these developers shouldn't be chasing trends for the sake of selling insane amount of copies like 10+ million. I replied by saying I was on the same page and gave a way that Bioware could do that, partially by downscaling and also by focusing more specifically on one project at a time or numerous smaller scale projects. You replied by saying the amount of employees they had wasn't bad because of Destiny and Bungie. What? I don't get it... lol


"these games are now under pressure to be chained to or morphed into whatever is seen as the next big money thing or left to rot"

I 100% agree with this and that's why I'm saying Bioware shouldn't be a GaaS studio, and should be a smaller studio. It deflates the insane amount of revenue these games have to make significantly. It also means there's a lot less cooks in the kitchen. 

Of course, you could always have a 1000 staff studio that works on multiple projects at once successfully but I'm also taking into account the recent developments about Bioware's performance as a studio for EA. 

Ironically Destiny 2 was a game that failed to meet it's expectations, which is why I found it weird you were making that point, but then said it was ok for Bioware to be so massive because Bungie is.