Mr Puggsly said:
"I know Sumo works on multiple projects at once but a couple hundred people working on a game for 4+ years is definitely in the big team, big budget territory." From my memory, it seems games have huge teams when they have short development periods like major games trying to hit a holiday release. Hence, EACH STUDIO working on a game doesn't mean a team of hundreds. Hellblade was apparently developed by a team of like 20 people, a fraction of the studio I would assume. |
Sorry if I phrased that poorly, I have no idea if hundreds of people were working on it all at the same time, I just meant hundreds of people worked on the game over a 4-5 year period.
To me that seems like the game wasnt as low budget as Chris Hu made it seem.
When the herd loses its way, the shepard must kill the bull that leads them astray.