zorg1000 said:
Ok that makes sense now |
Rules of thumb I would say to you that about 2 years before the start of new gen (that devs would know from historical data) they will also using historical data suppose a system they will dev for that new game they want to release on next gen.
And will dev with that target, anywhere between 1-2 years before release of the system the devs making launch window content will have ballpark estimatives of the system. But only 6 months before release they would get a real dev kit... sometimes they can even only receive a finished dev kit on launch if they aren't 1st party.
Remember that when PS4 was revealed on E3 the devs were surprised it had 8 instead of 4 GB of RAM? and that was less than 6 months before launch.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."