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CGI-Quality said:
HoloDust said:

Nah, I meant what I said - there are some scenes where it looks really, really bad - look at DF's video, just from memory alone there's barrel scene (around 15:00) and then inside of not sure what it is, there's some console and some wheel (around 16:00)...no modern game, even without RT should look like that.

I don't see no baked GI to replace RT, let alone voxel based real-time GI - that's why I said that I need comparison in game (or demo) that actually has proper replacement when RT is disabled.

I own the game and can tell you that it doesn't. RTX certainly looks better (though not in all scenes), but 'really, really bad' for non-RTX scenes (any of them) remains a gross exaggeration.

The vid you're talking about, in that moment, is horribly captured (it is zoomed many times, among other things wrong with the footage, and that is on DF, not Exodus). At no point while I've played has the game ever looked this way:

- pic

@SvennoJ: Depending on implementation, the Cloud may be able to help.

That part is zoomed, @13:55 it's not zoomed...when RT is off, to me it really looks quite terrible for 8th gen game. It's even worse @16:03...that scene in particular reminded me of something from 10 years ago - if there was at least properly prebaked GI it wouldn't look so plain like that.

But as I said, it's only in some scenes that I find their effort (or more likely time=money) severely lacking. RT is definitely way forward, it solves so many problems at once, there's no doubt about it, I just don't think Metro Exodus is game that is good for comparing what RT brings, since those very scenes with nVidia's own VXGI would look so much better than what they currently look like with RT off.

Last edited by CGI-Quality - on 17 February 2019