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Nate4Drake said:

   OK, who of you has enough technical understanding to explain to me the content of a recent PATENT from Mark Cerny, in few basic words ?!   

 From what I have understood, It concerns " the heavy use of caches for GPU operations", in order to greatly speed-up graphics application; give me a break if I'm wrong.

""According to aspects of the present disclosure, a computer graphics processing method may include writing vertex indices output from a vertex shader to a cache; accessing the vertex indices written to the cache with a pixel shader; and accessing vertex parameter values associated with the vertex indices from a memory unit with the pixel shader.""

  https://patents.justia.com/patent/20190035050

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  Plenty of leaks will come out, as expected; some are in line with the expectations of some of us, and the same sound "too much" for others; what I find interesting is discussing about new tech which can be related with Next Gen, I love this.

 

Sounds to me like a way of making the GPU do more than its supposed to do by off loading typical vertex tasks onto a pixel shader. So its not abut the cache per say but abut a way to handle more vertex operations than you are supposed to be able to. Vertex shaders basically transpose the rendered scene(rasterization) to a pixel grid fr your display. Pixel shaders come into play when said grid has been resolved. 

So this sounds like a way to make the vertex tasks faster by enabling the pixel shaders to do some of the work.