Intrinsic said:
Oh thats true... devs will no doubt find a way to use all that but yh, the consoles don't need that. You can also rest easy on the dedicated pool for OS RAM. I am also sure its happening being that its already happening with the PS4pro. Sony added 1GB of DDR3 RAM in the PS4pro exclusive for the OS freeing up 1GB of GDDR5 RAM. Half of that goes to games allowing 5.5GB of RAM available to devs and half is reserved as OS VRAM allowing the OS be rendered in 4k. So all Cerny has t do is pretty much continue what he is already doing. |
Dedicated and cheaper.
like small ssd space for OS with cheap and fast enough ram for the OS. Then hybrid or regular hdd with 2TB and the good ram for the games.
for me there is no point on using good expensive ram on the os.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."