Nate4Drake said:
Yep. I was looking at some info about PRO more efficient GPU/architecture : ""The original PS4 didn’t exactly ship with a surfeit of bandwidth, at 186 GB/S, and the PS4 Pro only features a modest bump in bandwidth to 218 GB/S, which is pedestrian compared to cards like the 390X—at 384 GB/S—targeting higher resolutions. What’s the solution here? As always, the Polaris answer is “more for less.” The next-generation delta colour compression tech onboard the PS4 Pro’s GPU is 30 percent more efficient colour compression on the 290X/390X. Colour compression reduces the size of the framebuffer, thereby reducing actual memory bandwidth needs. With 30 percent more efficient colour compression, the Pro’s GPU has an effective bandwidth of 283 GB/S as compared to the 390X. Because the Pro doesn’t offer that much bandwidth as is, color compression and reduced bandwidth requirements will enable it to hit playable framerates at higher resolutions—which is the whole point of the Pro in the first place."" Basicly it's not only a matter of raw power and numbers, but "balance and efficiency", and I'm confident Sony and AMD will pull out an amazing piece of hardware. That said, I believe Sony will push a bit more the hardware boundaries this time around, and they won't play the really "cheapest and safest" way like they did with PS4. I think most of us will be amazed by the PS5 capabilities.
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Well, they didn't really play cheapest and safest way with PS4 - only thing that was cheap was Jaguar, 8GB GDDR5 came as a surprise to many, even Mark Rein from Epic was surprised after reaveal (or acted quite surprised in one of aftershow interviews)...slightly cut down 7870/7970m class GPU was also better than what many expected, they could've gone with something similar to XONe's GPU and still have slightly better performing console due to GDDR5 and/or higher clock.