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Pemalite said:
lansingone said:

I agree. I think after XB1 they'll be playing every aspect of this launch safe.

I do think that unlike the start of this gen, the hardware inside will be slightly different, because AMD seems more inclined to make custom chips than before. If those previous leaks are to believed, I expect PS5 to have a Navi GPU with whatever additions Sony needed, and MS will have a pretty much equally powerful Vega based GPU. 

Why can't Microsoft leverage Navi as well?

DonFerrari said:

Understood your point, but it seemed to high of a jump. I get really flustered with how inneficient it seems to have an OS that seems very close to what we have had for the last 20 years but it needing so much resources to do it.

It also frightens me that they may increase it a lot for next gen again and gaming functions lose space.

I think a good ballpark is 3-4GB for the OS next gen, there really isn't an appropriate reason why that should blow out... Except for a push for 4k, but I think better memory caching is the answer for that.

CGI-Quality said:
I'm REALLY trying to help the select few of you avoid preparing for something that isn't going to happen. You will not see a 32GB console, no matter how many times you use your keyboard to type: "32GB........... it's happening.........!". It isn't. At one point, I would have said no way to 24 too, but that's a more likely scenario (though that will be the ceiling, not the floor). You just aren't realistically factoring in affordability vs cost (Sony will be particular about this) and it is going to come back and bite these types of predictions hard. I could see a 24GB PS5 Pro/Xbox equivalent (probably not at launch), but that's it.

Best to be safe (16GB G6, for example) then to go in with an overprediction and then claim 'disappointment' later. I've seen it time, and time, and time again!

Precisely. As time goes on... 24GB seems to be the upper limit that I am willing to bet on.
It would mean a 384-bit memory bus though, so probably not the ideal configuration for a base-console that is supposed to hit $200 price points late in it's life.

Nate4Drake said:

Yep.  Cerny already made a step forward with PS4 PRO, so it sounds natural they will continue with that on PS5.   From the "leak" : Memory: 24GB - 20GB GDDR6 at 880Gb/s - 4GB DDR4 reserved for OS; is this kind of solution too costy ?  If you ask me, 20GB GDDR6 at 880Gb/s would be fantastic for gaming, and considering the life cycle has been lengthened lately.   Could be feasible ?  

24GB on a 384bit memory with 16Gbps chips is probably around the 768GB/s of bandwidth mark.
16GB on a 256bit bus will hit the 512GB/s mark... Which isn't actually a bad amount for 4k gaming.

But I wouldn't be surprised if it's lower than even that... Not even RTX is using 16Gbps chips yet AFAIK... No way is 880GB/s happening with GDDR6 right now though.

I think bandwidth will remain conservative... And a higher emphasis on GPU efficiency to extract more out of it... Ironically, Vega has a ton of features that aren't functional that would have helped on the bandwidth front too... So I expect them to be working with Navi and newer architectures.

Yep.  I was looking at some info about PRO more efficient GPU/architecture : ""The original PS4 didn’t exactly ship with a surfeit of bandwidth, at 186 GB/S, and the PS4 Pro only features a modest bump in bandwidth to 218 GB/S, which is pedestrian compared to cards like the 390X—at 384 GB/S—targeting higher resolutions.

What’s the solution here? As always, the Polaris answer is “more for less.” The next-generation delta colour compression tech onboard the PS4 Pro’s GPU is 30 percent more efficient colour compression on the 290X/390X. Colour compression reduces the size of the framebuffer, thereby reducing actual memory bandwidth needs. With 30 percent more efficient colour compression, the Pro’s GPU has an effective bandwidth of 283 GB/S as compared to the 390X. Because the Pro doesn’t offer that much bandwidth as is, color compression and reduced bandwidth requirements will enable it to hit playable framerates at higher resolutions—which is the whole point of the Pro in the first place.""

  Basicly it's not only a matter of raw power and numbers, but "balance and efficiency", and I'm confident Sony and AMD will pull out an amazing piece of hardware.  

 That said, I believe Sony will push a bit more the hardware boundaries this time around, and they won't play the really "cheapest and safest" way like they did with PS4. 

  I think most of us will be amazed by the PS5 capabilities.  

  



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