Intrinsic said:
First off its that games don't even need that kinda RAM to run. Especially when the target next gen is 4K gaming. Secondly its that a console doesn't need that much RAM. Especially when its OS can sit comfortably within 4GB. Then you have to also consider the cost. The difference between having 16GB of GDDR6 and having 32GB is literally double. And 16GB will likely cost them around $70 - $100. They are not going to do that when it will even cost them less to throw in 4GB of LPDDR4 RAM in there for the OS than it would cost them to et another 4GB of GDDR6 And in all this we are just talking RAM. They are not spending $140 - $200 on RAM alone. That money would be better spent (if at all) n a better APU and better cooling. And the reason they have 16GB on the project now is not because its affordable now, its because they are hoping its affordable by 2020. |
We know that doesn't matter how much RAM we give devs they will manage to fill it =p
But I can understand that for what is expected of the HW 16 is enough (as long as they either keep OS under 4, or just give it a dedicated pool, I also liked the idea of some nand memory for the OS as well, something cheap and fit).
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."