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CGI-Quality said:
DonFerrari said:

Besides cost what reason would you put for no 32GB?

Is it based on what you expect of CPU/GPU used not needing more than 24GB then it just being waste?

Because if just cost, it can be sold for a loss if that would really make the system better like trading some of the envelope in other stuff to put more RAM. Also it could happen just like it did with PS4, that at this moment they have 16GB on the project, but in 2 years the price of RAM shifts considerably and they can double it without over expending.

It's not just a simple matter of selling it at a loss, it would be massive and not worth it (remember, we're just talking RAM). You can't just throw any amount in a system and call it a day. 

24GB is tough enough to predict. Forget about 32. It isn't going to happen and there's no point in preparing for it.

Understood.

I expect Mark Cerny do a similar job on PS5 and have everything balanced that all parts complement, so if it can't do more is not because of CPU/GPU/RAM alone but all together.

If from your expectation of the system going from 16 to 24 is already a lot and 32 is pointless I see very little reason to doubt.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."