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TallSilhouette said:
JamesGarret said:
Since we´re talking about the PS5 here, what changes would you guys like to see made with the controller?...would you keep the light bar or remove it?...any features you´d like to see added to the Dualshock 5?

Change the light bar to an infrared setup (or similar). Dramatically improve battery life. USB-C (practically given). Improve durability. Maybe a couple extra buttons on the back of the controller (a la Elite/modded pads). Maybe a small, efficient touchscreen in place of the touchpad for controller info, but nothing fancy that you'd need to look at during gameplay.

I also think it may be a good idea for the DS5 to be able to split in two and pull double duty as the full blown PSVR2 controller. That would reduce VR's price significantly, but a patent some time ago suggests PSVR2 will get its own bespoke controllers instead. Maybe a hybrid just isn't ergonomic enough. =/

Well it doesn't really drive costs up, it is just that Sony and others really like to make a lot of money from peripheral. They could probably release the controllers costing less than 20USD for them. So they could make a cheap bundled PS5+VR2 if they decided.

Otter said:

I really hope they keep the touch pad in DS5! But what I really don't understand is why no developers use the touchpad or gyroscope in Non-VR games.

The touchpad is an instant 6-12 button hotkey and its infuriating that developers (particularly RPG devs) are still forcing us to pause games, run through 2 menu options, just to load another Runic Attack (God of War), weapon/Spell (Final Fantasy XV, Skyrim, Fallout etc) when we can just assign it to a 1 second button hold on the touchpad (Corners, center, top, bottom button) or a swipe on the left or side side of the touch pad (Swipe:up, down, left, right)

And then there's Gyro aiming which is simply superior in accuracy and really should be an option in all games for down the scope targeting or things like aiming the Axe in God of War. It really baffles me that 1st party developers are not even pushing these things.

For Multi Platform I can understand and it isn't being lazyness but more like making the game "the same" on all platforms. But sure they could have different mappings.

I very rarely play a game that needs the touchpad, and curiously took me like 6 months to discover that the DS4 that came with my refurb Pro had the touchpad working for pressure but no sweep.

Pemalite said:
Intrinsic said:

First off a consoles OS isn't anything like a PC OS.

You couldn't be anymore wrong! Console OS's are very much like a PC OS... In the 8th console generation.
The Xbox One OS is based upon the Windows 10 kernel and leverages PC virtualization technologies (For it's other OS's) in conjunction with PC-like API's such as Direct X 12.

The Playstation 4's operating system is *nix derived.

Of course they have a different UI skins and have some specialized functionality... But the Operating Systems themselves are very much based on PC technology these days... Right down to the Gigabytes worth of Ram they gobble up and how the fetch and cache data.

Intrinsic said:

Secondly and more importantly the fragmented nature of general PC design means that there is a lot of redundancy.

Care to provide some examples on said redundancy?

Intrinsic said:

Just taking the GPU and CPU fr instance, their separate memory pools means there is a fair amount of data that sits in both pls of memory. Also the fact that both pls have different bandwidths.

That is generally handled by the drivers and API's.
Also... One of the issues during Vista's launch was actually due to the duplication of data in the memory pools... Especially for the Integrated Graphics and System Memory pools.

Starting with WDDM 1.1 that duplication was abolished... The PC does get more efficient as time goes on... It's not just consoles they get optimizations and performance tweaks.

See here: https://docs.microsoft.com/en-us/windows-hardware/drivers/display/video-memory-management-and-gpu-scheduling

In short though... My Ryzen 2700u notebook with 8GB of total ram games at similar quality settings to an Xbox One... So the consoles really aren't doing more with less memory.

Intrinsic said:

A console with 16GB of RAM available for devs will do wonders.

Agreed.

I believe you are the right guy to say it but why the fucking hell do they need to make OS so big on storage and ram? There isn't that much big difference from PS3 to PS4 OS imho to justify going from like 50Mb to 3.5GB that is like 70x jump while all else had less than 16x.

It infuriates me that Windows 98 was already a very competent and elegant system that we need to make Windows 10 such a hog for resources in comparison... to me it seems like even programmed obscolence. Every time you think you'll have a very fast computer because the performance of the HW is much much much better than what you had before they decide to make SW hog it for minimal improvement.



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