By using this site, you agree to our Privacy Policy and our Terms of Use. Close

gonna need to deconstruct that a bit. so you want a game to run at 30fps - for specifically talking about the GPU, it first has to render the environment. first the geometry is loaded, then the textures, then the shadows, and finally post-processing and anti-aliasing are added on top of the final image. but from then on, its done. when your character moves through a 3D environment, the only things that need to be updated are the Player Character and the camera, which is usually derivative of the player. the post-processing and anti-aliasing are the only things that need to be updated every frame, because they act as a filtering layer on top of the graphics