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The clear concept in the game from the trailer is the synergy between the player and the mech like being they're chained to, going by PG's approach to depth and NA's design choices for combat we see the chained entity (CE for now) has different variants so they'll likely dictate how the player conducts the mechanics we also see the player character use melee and ranged weaponry so we have differing equipment to add depth as well. I'll guess and say that what you have equipped determines the abilities and obviously attacks you have while the CE determines the mechanics and approach you can take and I'm guessing you'll likely be able to switch CE and equipment on the fly as well. Currently the gameplay looks like a combination of MGR, NA and Vanquish.