By using this site, you agree to our Privacy Policy and our Terms of Use. Close
JamesGarret said:
Since we´re talking about the PS5 here, what changes would you guys like to see made with the controller?...would you keep the light bar or remove it?...any features you´d like to see added to the Dualshock 5?

I would remove the touchpad, it is hardly used and in a position you won't do anything without being harder on holding the controller. The lightbar is also unnecessary.

But if they want to keep both I wouldn't care as well, for me there isn't anything specific that bothers me.

Intrinsic said:
TranceformerFX said:

My mistake; I had it backwards.

But REGARDLESS....

1. The PS5 isn't going to have more than 16GB of RAM. And it isn't gonna have an SSD, and it isn't going to have a 3TB HDD...

2. I'd rather have 8GB of that RAM go to the PS5's OS/Functionality to ensure smooth and seamless interaction, than to have 4GB (12 GB for games) and run into the same lacking/laggy features that creep up on the PS4.

3. If devs for PS4 didn't complain about having 5GB of RAM for their games - I'm pretty sure they won't for 8GB either.

https://www.eurogamer.net/articles/2013-02-22-ps4-pc-like-architecture-8gb-ram-delight-developers

No........

 

  1. We really don't know this and there is no way to know. Only thing we can say with any certainty is that it will have AT LEAST 16GB of RAM.

    As for SSD and HDD my take on this is that its imperative that some sort of compromise is made. Be it at cost and putting an SSD or by them being creative and have a cache drive coupled with a HDD. And this is as out of necessity. Even if we are just doubling the usable RAM allocation from 5GB to 10GB we are still at a point where that would result in massive loading times using a standard HDD. This is a even bigger deal when you consider that we may actually be looking at anywhere from 12GB to 16GB of RAM available for games. Thats a 3x + increase in capacity but then storage drive speeds will remain the same? To put this in perspective right now it takes some games up to 1min to load in 5GB worth of assets.

  2. This makes absolutely zero sense. Do you have a smartphone? Better yet did you have one like 4 years ago that had only like 2GB of RAM?

    Mobile OSs fit on as little as 2GB of slower RAM and are mre capable and versatile OS then anything we have in consoles. And that should tell you all yu need to know. If you ask me I think the consoles are using up to much RAM fr what is their really basic OSs. Though I understand why they do that. And that lagyness you speak off? Yup.... you have the HDD to thank for that. 

    But yet you will rather that they take up more of a very expensive resource (RAM) to fix fluidity when it would cost them waaaaay less to just throw in an SSD or some sort of nand cache drive in there.

  3. I think right here you are showing that you don't really understand what you are talking abut or maybe you have your wires crossed.

    In 2013 5GB for games expected t run at 1080p with FHD level assets was a God sent for devs.

    In 2013.

    In 2018 the PS4pro with 5.5GB of RAM compared to 9GB on the XB1X lacks higher rez assets and that is a more glaring difference than resolution. But you somehow feel that when going all in into a generation thats expected to be the true 4K generation devs will be happy with 8GB of RAM available for their games? When even the 9GB n the XB1x doesn't cut it?     

 

They could even have one specific small nand or any other fast memory specific to have the OS plus its dedicated RAM. Then the hybrid HDD would be a good thing for the rest.

Intrinsic said:
zorg1000 said:

Maybe but at the same time we have seen that publishers are afraid to raise the price of AAA games past $60 despite it being clear they should cost more. I could see the same happening with  hardware where Sony (PS3) & Microsoft (XBO) both saw poor sales when they had $499 price tags and being nervous about releasing at those prices again, especially if they think the other will be cheaper.

360 was kind of a half step to getting the $399 launch price. PS2 was $299 ($436 today) at launch in 2000 and PS4 was $399 ($430 today) in 2013 but 360 launched in 2005 at $299 ($384 today) & $399 $513 today).

If Sony is going to go above $399 for PS5 I think it will either be $449 which is similar to PS2/PS4 adjusted for inflation or 2 skus at $399 & $499 which would be in line with 360 launch price adjusted for inflation.

Yup.... or the could also do that old trick of having two skus with the only difference being HDD size then just main the $399 SKU harder to find. And be able to market "starting at $399".

Much more likely than having a single SKU at 499 imho.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."