TranceformerFX said: My mistake; I had it backwards. But REGARDLESS.... 1. The PS5 isn't going to have more than 16GB of RAM. And it isn't gonna have an SSD, and it isn't going to have a 3TB HDD... 2. I'd rather have 8GB of that RAM go to the PS5's OS/Functionality to ensure smooth and seamless interaction, than to have 4GB (12 GB for games) and run into the same lacking/laggy features that creep up on the PS4. 3. If devs for PS4 didn't complain about having 5GB of RAM for their games - I'm pretty sure they won't for 8GB either. https://www.eurogamer.net/articles/2013-02-22-ps4-pc-like-architecture-8gb-ram-delight-developers |
No........
- We really don't know this and there is no way to know. Only thing we can say with any certainty is that it will have AT LEAST 16GB of RAM.
As for SSD and HDD my take on this is that its imperative that some sort of compromise is made. Be it at cost and putting an SSD or by them being creative and have a cache drive coupled with a HDD. And this is as out of necessity. Even if we are just doubling the usable RAM allocation from 5GB to 10GB we are still at a point where that would result in massive loading times using a standard HDD. This is a even bigger deal when you consider that we may actually be looking at anywhere from 12GB to 16GB of RAM available for games. Thats a 3x + increase in capacity but then storage drive speeds will remain the same? To put this in perspective right now it takes some games up to 1min to load in 5GB worth of assets. - This makes absolutely zero sense. Do you have a smartphone? Better yet did you have one like 4 years ago that had only like 2GB of RAM?
Mobile OSs fit on as little as 2GB of slower RAM and are mre capable and versatile OS then anything we have in consoles. And that should tell you all yu need to know. If you ask me I think the consoles are using up to much RAM fr what is their really basic OSs. Though I understand why they do that. And that lagyness you speak off? Yup.... you have the HDD to thank for that.
But yet you will rather that they take up more of a very expensive resource (RAM) to fix fluidity when it would cost them waaaaay less to just throw in an SSD or some sort of nand cache drive in there. - I think right here you are showing that you don't really understand what you are talking abut or maybe you have your wires crossed.
In 2013 5GB for games expected t run at 1080p with FHD level assets was a God sent for devs.
In 2013.
In 2018 the PS4pro with 5.5GB of RAM compared to 9GB on the XB1X lacks higher rez assets and that is a more glaring difference than resolution. But you somehow feel that when going all in into a generation thats expected to be the true 4K generation devs will be happy with 8GB of RAM available for their games? When even the 9GB n the XB1x doesn't cut it?