DonFerrari said:
I now it, I just didn't saw the point in making it technical, contrast, luminance, color level, etc... I have put it all under "color". But yes you are right, on a good painel you'll be able to differentiate much better the scope from dark to bright in some scenes that on SDR just seem plainly washed out or indistinguishable black. But do you agree that HDR implementation doesn't have a considerable processing power cost/impact? |
Absolutely agree. No excuse not to have it.
Mr Puggsly said: Okay, so now you agree 16GB RAM is actually reasonable? Glad we made some progress. I don't think the slow(ish) UI on 8th gen consoles is a RAM issue. I'd guess its more of a CPU/optimization issue. Developers were delighted by the RAM upgrade in 8th gen consoles because they were struggling with the little 7th gen had. They would probably be fine with 8GB to work with, but 12 to 16GB is relatively cheap now and is needed for great textures as games become more resource intensive. |
Allot of the UI is actually rendered by the Graphics Processing Unit...
The CPU is tasked with various load operations... But the sluggish UI is actually a Hard Drive issue as not everything is loaded into DRAM... So when a user requests something, the information likely takes 20ms just to start loading the initial information.
8GB of Ram is starting to become *extremely* limiting on the PC... And that is before we even start looking at the GPU Ram pools on top of that where GPU's are now coming out with 16GB buffers.
--::{PC Gaming Master Race}::--