Honestly, talking up 4TB 2.5 inch HDDs is just as ridiculous as talking up 1TB SSDs. Right now on amazon the cheapest 4TB HDD there is $118. The Cheapest 1TB SSD is $108. So what I am saying stands. And with regards to the rest of the tech in the system its really not that complicated. Only two ways to do that. SSD or HDD + embedded nand flash cache. So basically which ever solution is cheaper and less complicated to implement. As for RAM, again this is simple. As of 2017 the price of 1GB of GDDR5 was $23 and 1GB of GDDR6 was $26. Again not OEM pricing. The main takeaway here isn't the cost but how similar the prices are; basically GDDR6 ram will cost around 10-20% more than whatever GDDR5 would have cost. At this point its a matter of if they are going for 8 chips of GDDR6 (ala PS4) or 12 chips (XB1X) resulting in 16GB or 24GB respectively. When you lok at it that way it doesn't sound s crazy anymore does it? 32GB is and was always crazy though. My take. |
Fair enough......
For the record My real take on storage isn't even an SSD. I believe it will be some sort of combination solution. like 256GB embedded nand flash and a 2TB upgradeable HDD. You can get a 240GB SSD now for under $30. Means sony and MS can et 240GB worth of nand flash for under $10.
I just don't see them using only a HDD. And using the above mentioned method ensures that every console has faster nand flash in them and devs can build their games around that knowledge.
Robert_Downey_Jr. said: I think the one place they would skimp especially at the start would be the HDD. It can always be upgraded either by the user or by them when the system parts become cheaper down the road. You can always delete games and install others. It's one thing that doesn't give them an edge in power and very few people will call a deal breaker so it makes the most sense to skimp there. I only ask that they make it easy to swap out so those of us that want more room can throw something UUUUUGE in there. |
The thing about the HDD is nt even the amount f it that is there. They honestly can get away with anything above 1TB and it won't be the end of the world.
The issue with storage is its speed. Every generation games are designed primarily for hardware found in consoles. Thats where the bulk f the sales come frm. So consoles basically set the minimum requirements.
If you give devs 16GB - 20GB of RAM you can bet your last dollar they will find a way to run out of it. If the current transfer speeds of HDDs is what we are taking into next gen can you imagine how long the load times will be? What about streaming in data? And whatever is in the console on day one sets the tone for the next 7 years.
If one cnsle ships with either a cache drive +HDD r just an SSD and the other ships with your good old HDD and nothing else....... trust me when I say one will be better than the other. Noticeably better.
Last edited by Intrinsic - on 11 February 2019