TranceformerFX said:
Yeah. I'm betting 8GB will be dedicated for video games, and the other 8GB will be dedicated to the Operating System/Console features. Which will be great news for developers and users alike. I'm also hoping that the PS5 controllers support USB-C ports/quick charging, external hard drive support right out the gate, and consistent "true" HDR output to ALL compatible TV's. (none of that boosted contrast or washed out flat colors bullshit) |
the bad colors is totally fault of the developers. The systems are totally compatible with HDR (at least I know PS4 even base is) with small extra cost on processing.
And I would really be displeased if they put half their RAM for OS. For me I would have 0 issue with they using the 16GB for gaming and no OS at all =p ... but since we need to have OS so either 16GB for games and a 4GB for RAM (different memories and prices for what each needs), or 12+4 on a single type of RAM total 16GB.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."