RolStoppable said:
You know that Switch is the successor to both the Wii U and 3DS, and the 3DS was far from dead in 2016. Nintendo introduced Switch with a trailer in November 2016 and it didn't hurt the 3DS's holiday sales, because early adopters and late adopters are two different demographics. The other point is that a console manufacturer would have to be 100% certain of success to pick a month before November, but they are too afraid of the consequences in case of a less than ideal start. You are correct that a November launch wastes a portion of sales when a console is a resounding success, but said portion is commonly exaggerated. There's a reason why November became the prefered launch month of all console manufacturers. If things go better than expected, sales weren't maximised; if things go worse, you minimize the potential of negative news about a slow start. The sales that were missed out on can be quickly and effortlessly made back, but a negative reputation isn't as easy to shake off. |
but even the less successful consoles like the One have massive preorders at launch. If you have a successful predecessor you're guaranteed a million+ preorders at this point. Also I don't think Nintendo would launch in Spring with a more successful predecessor and given the hybrid nature of Switch it wasn't exactly a normal successor to 3DS so that's a little different than cutting the legs of PS4 with a launch trailer. Even rumors have hurt console sales and mindshare is important even if late adopter and early adopters tend to be different.
I am Iron Man







