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mjk45 said:

 dynamic difficulty isn't the problem  in REmake it's more the implementation, if your going well and the game decides to add a roll of sponge to wrap around the zombies it should be the same thickness for them all, my way of thinking is if they have to penalise you for good skillful game play, they haven't got the starting difficulty right and that's what playtesting is for, now when it comes to those struggling, one thing I do like in REmake is if you die a few times it will ask if you want to turn down the difficulty , or one I like even better  like you said with  RE4 and it helping with extra supplies.

Tbh I kind of agree they should have just had a set difficulty instead of adding in an RnG factor because you start to feel the annoyances especially in Scenario B where a certain tethered enemy is introduced with much earlier on leading to more RnG. The character this is a problem for is mainly Claire as her set up means she's better equipped against mutants and bosses but has a hard time with Zombies.

Last edited by Wyrdness - on 02 February 2019