By using this site, you agree to our Privacy Policy and our Terms of Use. Close
d21lewis said:
I don't know why quoting is often broken on my phone. Anyway, here's a quote from the devs:

“In terms of the standard difficulty, it does adjust based on player performance. I’d like to believe that you were doing really well and so the difficulty ramped up even more. But we have it tuned so that no matter how well you’re doing, there’s always going to be that sense of dread and tension there. Also, we are definitely implementing things that assist the player if they choose to utilize that stuff such as auto game. If a player thinks, ‘Here, I’d rather have an easier time going through this,’ we will have those sorts of options as well.”

 dynamic difficulty isn't the problem  in REmake it's more the implementation, if your going well and the game decides to add a roll of sponge to wrap around the zombies it should be the same thickness for them all, my way of thinking is if they have to penalise you for good skillful game play, they haven't got the starting difficulty right and that's what playtesting is for, now when it comes to those struggling, one thing I do like in REmake is if you die a few times it will ask if you want to turn down the difficulty , or one I like even better  like you said with  RE4 and it helping with extra supplies.

Last edited by mjk45 - on 02 February 2019

Research shows Video games  help make you smarter, so why am I an idiot