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Wyrdness said:
XV's world was underdeveloped at the time of release it's nothing to do with the type of game it is it's just down to SE not handling it well games as far back as the original Xenoblade out do XV's open world and at the time SE were making corridor like designs for XIII they as a developer just aren't geared to open world design. What they need to do is stick to a segmented design all connected by a world map for example is we use FFVII as an example they can have all the towns and such as large segmented areas and then when you leave them you go to a world map.

Unbelievable.

World maps and pre-rendered backgrounds were not desired by developers. They were workarounds for the tech not being there for fully realized 3D worlds. When we got tech what happened to World maps and pre-rendered backgrounds? They abandoned by abandoned by all that could afford to do so. Hell, even in the current day C class developers like Compile Heart have abandoned both. You are asking for regression in technology from SE. Do you understand how ridiculous that sounds? Final Fantasy, a global leading IP regressing back to the PS1 days while all its competitors move forward. Do you like the Final Fantasy series?