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Chazore said:
The two main things that bug me about this game are the RNG elements with zombies, and well, the zombies not staying dead. Nearly every other medium out there that deals with zombies has respected the old style play of "bullet to the head", even those like 28 days later, or the Walking Dead. Capcom on the other hand, refuses to adhere to the logical rule of thumb that the undead have had going for decades.

 

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Yea... and whats up with zombies mutating into long tongued, brainy, skinless monsters... Luckers or whatever those are called. Zombies never do that. They didnt do that more than 20 years ago. Them Japanese and their fancy shmancy. No respect of our rich western (pop) culture. Tsktsk, bioweapons to mutate humans into resilient monstrosities. What will they come up next? Some radioactive dinosaur creature that can take a nuke head on and survive? 

 

 

d21lewis said: 
I read somewhere that the game has an adaptive difficulty. Maybe that's why some zombies die in one shot and others die after damn near a dozen. The game is trying to make itself easier when you're low on ammo and harder when you're a walking tank.

I prefer the RE4 style where you would find different stuff depending on how your progress was going (more/better ammo, health, etc).

Cant confirm. Plenty of ammo left after i cleared every room in the RPD (on the way to the orphange). With 3 jars of gun powder in the inventory.

That little RNG some people need to vigorously complain about adds to the feel of scarcity, not knowing exactly how many enemies you ll be able to finish off with the amount of ammo you have, makes you (re)consider the resources you get and how to make best use of them.

Not only is it staying true to the vision behind the orginal, but enhances and improves the gameplay, adding a little extra to the grand scale puzzle.



Hunting Season is done...