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Chazore said:
DonFerrari said:

Semi-enjoyed their game from 10 years ago and asking they to do different games seems quite indicative that you want they to change because "they" should want to change.

Instead of being transparent and sincere that you don't really like their games or want those type of games. You were quite direct on they doing the same the past 10 years.

Please give me the name and games of these plenty devs making a game of the caliber of Detroit that follows the same type of gameplay.

PS: If you wish report me like you done on the other threads.

Semi enjoyed two games I might add. What exactly does it mean when I've played two of their games, but not the others?. Did I have to go out for your sake to buy everything they've made?.

It shoes it isn't your type of game not really a problem not liking it.

No, I think it would be nice to see them change things up a bit, rather than staying exactly the same. You know sales for all sorts of games have declined over the years due to stagnation in game design right?. 

They  are doing good profit doing what they know and their games have evolved, but since you haven't played their game in 10 years you wouldn't really know.

Why don't you just flat out tell me how you feel about me asking for a little bit change instead?

Why answer with a question when I already said why change the only high profile game of this type when there is plenty of games that are different already?

Me pointing out what they started with 10 years prior was an observation and a fact.

Rather than limiting it to just one game, why not spread it to other games that contain detective mechanics?. Otherwise "what game is on the same caliber as Star Citizen (oh wait, none of them are if we went with your logic).

PS: You're inviting yourself with your hostility right now.

Give hostilitty if you want. But first please list the devs and games that are of same caliber and doing similar gameplay. You said there were plenty.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."