Chazore said:
Because you end up becoming a one note player, and not everyone likes hearing the same note every single time for years and years on end, as well as not every dev wanting to repeat the same mechanics, the same tropes over and over again, hence why we see quite a few AAA devs moving around within the past 10 years (which is good, because they learn something new and try something else that they want to pursue). |
So YOU want they to change based on YOU knowing they are tired of doing the same mechanics?
Did you enjoy any of their games?

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







