By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Chazore said:
Peh said:

It actually gets worse from here on. 

30% / 70% from 60$ are 18$ / 42$ on Steam.

12% / 88% from 60$ are 7,2$ / 52,8$ on Epic Store. 

The game in the US Epic Store costs only 50$ where in Europe (Germany for example) it is still 60€.   

So 12$ / 88% from 50$ equals 6$ / 44$ 

So they get on the Epic Store 44$ for each copy they sell where they would get 42$ if they sold the game on Steam for 60$.

That's only a 2$ difference for the US market.

 So, which has the bigger userbase between the two and how many potential buyer would you get? 

Is it really worth it? 

 

Do you guys think they will sell the game on Steam for 60€ in 2020? Who the hell would even buy it after a whole year for the same price as it is now. Or even more expensive as it is on the current US Epic Store? What are they thinking?  

I've already talked to one of Rebel Galaxy Outlaw's devs and they confirmed that their game will launch at exactly the same price on Steam a whole year later, so I imagine the same thing happening with all devs going to Epic exclusively for a year. Thing is, this isn't pro consumer at all, it's devs demanding full price for a product that is a year old, and has thus degraded in value over time. We see this across all other industries, where prices for certain products end up going down due to the passage of time, it is what happens to everything after all, so why should digital code not lose value when we know things like software rot exist?. 

As for the 2$ difference, nah it's not worth it, not by a long shot, and it shows how desperate they are, if they're willing to toss away 100+ million users for a 2$ difference, and it also means I can write those devs off my support list. 

These devs exist because we buy from them, they exist because we exist, and not the other way around. 

Kerotan said:

What's up mate, long time no talk. The Epic store is only on the markrt. Steam took a long time to improve. Epic will improve at a faster rate imo and all the while giving pc devs a bigger cut. If Valve made the hardware that the games launched on id justify the 30%. I believe they tried but that idea bombed. Valve have been in the comfort zone for far too long. I'm glad epic with the help of the global phenom fortnite are here to rattle a few cages. It will be interesting if Twitch come along and rattle even more. 

Except they aren't. All they've been doing is using FN money to buy up games for temp exclusivity, which doesn't benefit the consumer, it actually gives us less options. Their client has had 10 years to use Steam's R&D to catch up to them. The refund policy only changed recently because we the people screamed about it to them. That's not good, that's absolutely awful. 

You also didn't address the fact that other storefronts and consoles take the same cut as Valve either. 

Well you the people screamed at Valve many times and got them to change many things so if Valve get credit for change so do Epic. I will give epic time to implement changes and improvements before judging them. 

 

They jumped quickly into the BR market by changing Fortnite and adding that mode. It launched pretty bare bones but they got to work and a year later not only did it take over that genre and become a global phenom but it also added many changes improving it over it's initial offering. If they can act as quickly with this new pc store they could take over the game. 

Yeah mate I have to disagree they're not just using their FN money to buy exclusivity they are doing it to aggressively get a foothold in the market. STEAM isn't an easy nut to crack so I can't blame them for their approach. 

 

Personally I hope they succeed and I hope Twitch shake things up even more.