Peh said:
It actually gets worse from here on. 30% / 70% from 60$ are 18$ / 42$ on Steam. 12% / 88% from 60$ are 7,2$ / 52,8$ on Epic Store. The game in the US Epic Store costs only 50$ where in Europe (Germany for example) it is still 60€. So 12$ / 88% from 50$ equals 6$ / 44$ So they get on the Epic Store 44$ for each copy they sell where they would get 42$ if they sold the game on Steam for 60$. That's only a 2$ difference for the US market. So, which has the bigger userbase between the two and how many potential buyer would you get? Is it really worth it?
Do you guys think they will sell the game on Steam for 60€ in 2020? Who the hell would even buy it after a whole year for the same price as it is now. Or even more expensive as it is on the current US Epic Store? What are they thinking? |
I was crunching numbers on this myself yesterday but without knowing what kind of $$ Epic are paying for something like Metro it's hard to know for sure but I can't really see how they will make more money by dropping Steam for a years Epic exclusivity. I mean unless Epic are paying $50m+ for a years storefront exclusivity and even that amount may not even cover the sales they will likely loose by the move.
It's also worth noting the recent change Steam brought it that works good for AAA games (sucks balls for Indie devs though) the drop to 25% share after the first 170k copies are sold followed by a drop to 20% share when the game as sold roughly 835k copies based on a $60 price tag so with GOLD Editions it would take less copies due to high revenue to hit the lower Steam Cut.
Last edited by WoodenPints - on 29 January 2019






