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Wyrdness said:
AngryLittleAlchemist said:
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The game did show you whats up you went into a modest test with out preparation and got shown whose yard it is and as diver pointed out the are ways to prepare for it just fine so yes it's a failure of preparation and management on your side here even someone else who had some trouble with the same shrine has highlighted how much easier they are when you come back later with better equipment and such, it's not a high concept you need to grasp it's one that you didn't respect and the shrine Guardian gave you a lesson in why you should. Shortcut switching doesn't even bring up the menu or interface it's an instant switch to another weapon so I don't know what else you want from a shortcut.

The RE2 comparison is the same thing because it's an example of the player not managing aspects of the game properly if you don't respect aspects the game sets out then any game is going to punish you through consequence that's the point you're here trying to compare RE2 and BOTW as games when the point is the context of the comparison, it's not even about liking durability at this point it's just pointing out where you went wrong.

Many exploits in mechanics in most games are specific to conditions BOTW fortunately has so many to use for different situations, a lot of tech in games like Melee/Bayo/DMC/GOW etc... are easy to pull off as well it's using them in the right situation that's tricky which is no different to BOTW, you're also being vague when it comes to in depth combat.

It wasn't modest, I was looking at the wrong shrine near the Hateno lmao.

No it isn't, it's an excuse to make an example that's a stretch, but still isn't a very good example. If someone's entire point is that a durability mechanic is too overblown and destroys all their inventory, and your response is "Yeah but in the current state of the game it's like you're going into a boss battle with no bullets", then you somehow missed that that's the entire point of the argument being made! You shouldn't have an entire inventory of weapons and still not be prepared enough to face a boss which, quite frankly, is pretty easy if not for the weapon durability mechanic. That's the point being made! Instead all your poorly thought out RE2 example is telling me is that in the *current state of the game*, I wasn't prepared enough. Yes, I'm not arguing that, I'm saying that shouldn't be the case, specifically in a sequel. How are we this far into the conversation and you're not understanding this? We aren't even arguing the same thing at this point.