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AngryLittleAlchemist said:

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You do know the are in game shortcuts to switch weapons with out going to the interface right? If you don't manage and prepare yourself then yes you should be punished via the consequences as you didn't respect this aspect of the game that you're meant to manage and the game showed you whats up that's not on the game that's pretty much down to you that's the point it's not to everyone's taste but no game is, the game gives you freedom and makes it clear early on to manage these aspects as part of your freedom the design basically did its job. I didn't need to address RE2 as much because the context of the comparison is the same in the game the are areas with respawning enemies as you explore the areas you come across, the 3 main areas have quite some exploration to them, early in the game it's made clear that you have to manage your ammo and such otherwise you can simply run out and in that game you can't flee and come back later when a boss fight happens. What you're arguing here would be equivalent to someone going guns blazing then complaining they don't have the ammo to fight the bosses well that's the point it's part of the design, RE also ironically has durability with the knife as well.

I mentioned RPGS when comparing how forgiving BOTW is in allowing you to escape and recover from such situations, you are aware that a game's depth also includes exploiting mechanics in the games? DMC, Bayonetta etc... all of them skill is also knowing when to use what ever tricks you're capable of and BOTW's designed is a sandbox where you freestyle your approach based on your situation you're trying to limit what is classed as skill here it's not just deliberate combat as you're implying.