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psychicscubadiver said:
AngryLittleAlchemist said:

Consider me shocked that people praise the freedom of Breath of the Wild up and down and then the moment said freedom is put into question people turn on the person who pointed it out and not the game itself  

Anyways, your scenario isn't correct. I went to one of the early villages you are supposed to go to in the game and saw a shrine on a cliff near the sea. It was very obvious that the designers expected you to see that shrine and want to investigate it. I did and guess what? It ended up being one of the hardest combat shrines in the entire game. So even though I had more resources than I could imagine ... I basically was forced to quit, because they all broke since the health of the enemy was absolutely ridiculous. Worst of all, I got the enemy pattern after only a few minutes, but because my weapons were already broken by then I basically had to keep throwing bombs over and over again. I ended up just quitting because the area the developers put the shrine in, as well as the weapon breaking mechanic, were total bullshit. 

How is having a challenging enemy a lack of freedom?

Git gud.

The enemy wasn't challenging though ... the weapon durability just made all my weapons disappear and the health bar was still so large. Had the weapons not had durability I would have been able to kill it quite easily, in fact I was pretty close.