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AngryLittleAlchemist said:

Consider me shocked that people praise the freedom of Breath of the Wild up and down and then the moment said freedom is put into question people turn on the person who pointed it out and not the game itself  

Anyways, your scenario isn't correct. I went to one of the early villages you are supposed to go to in the game and saw a shrine on a cliff near the sea. It was very obvious that the designers expected you to see that shrine and want to investigate it. I did and guess what? It ended up being one of the hardest combat shrines in the entire game. So even though I had more resources than I could imagine ... I basically was forced to quit, because they all broke since the health of the enemy was absolutely ridiculous. Worst of all, I got the enemy pattern after only a few minutes, but because my weapons were already broken by then I basically had to keep throwing bombs over and over again. I ended up just quitting because the area the developers put the shrine in, as well as the weapon breaking mechanic, were total bullshit. 

You're mistaking failure of resource management and preparation for freedom being put into question, the designers put shrines to be done when ever you can the is no mandatory time to go into any shrine hence why they don't need to be completed to be used as teleport points you going in unprepared is not freedom being questioned it's the game telling you can try it if you want we won't stop you but if you're unprepared don't expect to be given an easy ride. You basically fought a higher tier enemy with weak early game weapons that's why you had to quit it's would be like me challenging a super boss in any rpg with out the proper set ups 9 times out of 10 the boss will win.