By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Wyrdness said:
AngryLittleAlchemist said:

You are focusing too much on the "areas to pass" example, the point is that it doesn't allow you to do what you want. It's one thing for the game to provide a challenge, it's another to make it virtually impossible because of a weapon break mechanic which isn't dictated by the player's skill whatsoever...

You can't as a fanbase champion freedom and then tell someone to just do some other part of the game instead of what they want to do as a defense of a mechanic which is honestly not worth sacrificing the freedom of the game that so many claim to care about. 

No offence but that's more down to you as resource management is a part of the game as well as a balance mechanic it's like in the RE2 remake you can run out of ammo or be low at critical points in the game as the whole idea is to manage your resources whether it's picking and choosing your battles or deciding to come back later when you have more gear and such.

Consider me shocked that people praise the freedom of Breath of the Wild up and down and then the moment said freedom is put into question people turn on the person who pointed it out and not the game itself  

Anyways, your scenario isn't correct. I went to one of the early villages you are supposed to go to in the game and saw a shrine on a cliff near the sea. It was very obvious that the designers expected you to see that shrine and want to investigate it. I did and guess what? It ended up being one of the hardest combat shrines in the entire game. So even though I had more resources than I could imagine ... I basically was forced to quit, because they all broke since the health of the enemy was absolutely ridiculous. Worst of all, I got the enemy pattern after only a few minutes, but because my weapons were already broken by then I basically had to keep throwing bombs over and over again. I ended up just quitting because the area the developers put the shrine in, as well as the weapon breaking mechanic, were total bullshit.