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I don't think weapon break should be in the next game since it didn't allow you to play the game as you wanted. There were certain areas that were almost impossible to pass, not because the enemies were challenging, but because once you went through the effort of learning how to counter them - by that point your weapons were already broken. Basically it was not that different from just locking you out of the content until you were much later in the game with better items, and while you could still technically kill the enemies with the remote bombs, it took a lot of time and was just generally not fun at all. Combat should prioritize skill over a durability meter.

I'm sure that the fast improv combat can be recreated in other ways besides just having weapon durability.