Chrizum said:
Dark Souls does have extensive animations, but MH3U even more so. The slow, methodical combat is why most fans of Monster Hunter also like Dark Souls, and vice versa. |
I may have missed something then. In MH3U when I pressed attack or dodge it definitely happened quicker. (Not input lag, but animation)
For instance, if I saw a Lagi gesture its head a certain way I would dodge out of the way. In Dark Souls I seemed to need to know what the enemy would do before any real signal was given. I hope that helps. Then again, I could have missed something. I may plug it back in.







