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Andir said:
shams said:

Its such an "out there" statement, it must be true! It probably does 100fps, 1080p ray-tracing using the CELL CPU alone ;)

 


Ah, found it: http://cag.csail.mit.edu/ps3/blue-steel.shtml

MIT students created a PS3 based 6 SPE ray trace engine getting 10-15 FPS realtime (which is a phenomenal task!)


 Nice, although it may take until the PS5 for such scenes to be at a decent framerate, with full texturing and shading, and be interactive.

Yet this is not surprising that the Cell can even do this. I've stated before that the Cell's power is in long term processing, like CGI, MRI, and folding@home, rather than gaming.

Not that it's not good for gaming, but that it's not as far ahead in that type of processing as it is in others, due to the need for all the components to work just as fast in real time gaming.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs