Heavenly_King said: For me is day 1 |
Well, after reading all the info available about this Game, I'm intrigued; it should be a Day 1 for me as well.
INFO
Release Info :
Single player only
Releases April 26 2019
Developer - SIE Bend Studio
Has been in development for over 6 years
Days Gone was Bends first idea after making Uncharted Golden Abyss
Team has more than double in size since 2016 (Over 100 developers)
Game engine utilises Unreal Engine 4
Approximately 30 hours length on the golden path (main story only)
There is only one difficulty setting and it's not easy
The open world that most influenced the developers was RDR
You can still play the game after you beat it
No load times going in and out of buildings or going between regions
You can turn off the XP pop up on the HUD
Story
The game takes place only 2 years after the global pandemic
The game follow 3 stories, Deacon, Deacon's relationship with Boozer and NERO Response Organization that is researching the infection
Plot is about surviving, not finding a cure
The game has multiple endings depending on player choice
Freaker Ears are currency of the world
Freakers will mutate throughout as the story progresses
Missions
Freaker-ear bounties
Hunting animals
Camps to clear
Flashback missions (where you learn about Deacon's past with Sarah)
No fetch quests or time trials, everything has context
The World
Days Gone is set in the state of Oregon
There are 6 different regions in the game,from dense alpine forest, lush meadows to desert lava fields, ancient lava caves,badlands, and snow fields
99% of the buildings are enterable (Or all are, I'm seeing conflicting reports)
The open world wont be fully available to explore at the beginning as the story progresses areas are unlocked. At some point the whole map will be available
You dont climb towers to reveal the map you find maps in bunkers, although there are towers you can climb
Yes the game has fast travel you have to unlock it first by clearing out Freaker nests
Nero Checkpoints has all kinds of useful stuff for you but first you have to get inside each one is a puzzle
The game has small/large towns to explore
You can explore ski lodges, mountain resorts, and golf courses
Players can collect historical markers spread throughout the map this is bits of lore from Oregon’s pioneer past. This is all real stuff
The game has real world landmarks for getting around like Mount Bachelor, Mount Washington, and Three Fingered Jack
Environment
There are over 1200 dynamic events in the world most want to kill you
You can get hurt by falling
You can use your environment to do unique melee kills like smashing a freakers head against a saw
You can use your environment to your advantage like triggering a bomb to let log piles toll on freakers
Wood bridges can crumble if too many freakers are on it
You can hide in trash bins
There is a lot of collectables and loot
Police cars are like the treasure chest of the world where you can find ammo and health kits (newts are also known to hide in them)
Cars may be alarmed
Weather
The game has a day night cycle with different weather patterns such as rain,and snow.
Living beings are taken shelter while snowing
While it's snowing and raining visibility is reduced and enhance stealth for the players and enemies
The bike controls differently while snowing and raining.
Sounds are reduced while raining
Camps behave differently according to the weather for example on a sunny day they build a circle and watch two members fight each other and while snowing they are patroling
The freakers densitiy is higher while raining and you will find more swarms
While snowing there are less freakers and but are more spread out across the map
Camps
Deacon can scout camps with binoculars
Taking out Ambush camps makes that part of the world safer decreasing ambushes
Relationships are important
Deacon St. John
Deacon is the enforcer of a biker club called the Mongrels
Deacon has three main skill trees: ranged combat, melee combat, and survival.
You can upgrade his Health, stamina and Focus using Nero Tech
Deacon has "survival vision" which highlights items of interest, can be upgraded to highlight enemies
You can craft different Health items,traps,explosives you can also craft different bolts for the CrossBow
You can even make bolt that makes the freakers frenzy and attack each other
You can get skills like Focus which slows down time
Deacon changes clothes as the story progress ( you cant change it yourself)
Deacon flips his cap for reasons in the story as you play
He can swim but he wont do it, something related to the story
Deacon the ability to sleep and skip night (unknown if this is only a story related function)
You can switch shoulders (camera)
Deacon has a mercenary friend named Boozer, if you steal from him it can affect your friendship
Deacons stamina, health, time slowdown are upgradable
Deacon will pinch his nose if the stench is unbearable
You are more silent in the rain
There are dialogue choices
Deacons Bike
The bike breaks down and runs out of gas so you need it fix and refuel it.
You can upgrade the bike in 20 different categories such as the exhaust system,engine,frame,fuel tank,tires,suspension,storage space,nitrous and others
You can paint the bike any color you want
You can store ammo on your bike
You bike makes alot of noise it will attract enemies
If you left you bike in the wild you either have to go get it or have someone from one of the camps bring it to you.
Can increase fuel efficiency and durability, swap out tires based on weather
The ground on which you drive can wear off the bike to a different degree. (it wears off faster in a forest than driving on the road for example)
You can add a muffler to your bike to reduce noise output and be more stealthier
The Freakers
Freaker are infected adults, newts are infected children
You will encounter several such as the Swamers, Newts who love high places they will only attack if you low on health or are near them,Screamers will alert freakers in the area and of course the Hordes
Freakers are stronger in the cold and hide when the sun is out,they will come out if its stars raining though
Freakers can be attracted by gun sound even from a noticable distance
Freakers are alive, think and need to sleep, drink and eat
Not all freakers are known, Breaker for example has been mentioned but not seen
Freakers will eat and attack anything including their own
You can use Freakers against other enemies like leading to a camp of marauders
Freakers are drawn to dark places such as tunnels and will make nests
Freakers hibernate at daytime
Freaker can run faster than you
Hordes
There are roaming hordes that can be found anywhere
A 300 freaker horde is considered small (The E3 2016 demo horde was 500 strong)
Hordes need to eat, sleep, and drink.
Human Enemies
These include drifters, marauders, militia and rival bikers
Rippers are an enemy gang that worships freakers, they will not attack the freakers even if they are being attack by them
They will set up variety of ambushes, like a clothesline as you driving across the road or pushing cars down hills at him .They even hide in trees to try to snip you.
They will not call for back or anything like that but the noise can attract Freakers
Enemies could push cars down on you
Animals
Not all animals are infected
Infected animals include Runners which are wolves ,Criers which are crows and Rager which are the bears
Wolves can outrun your bike
Weapons
Weapons include handguns, rifles, shotguns, LMG's, crossbows, melee weapons
Explosive includes gas cans, molotovs, napalm, grenades, proximity mines
There are different types of bolts for your crossbow like fire or berserker bolts (making enemies turn on each other)
You can find blueprints for new weapons
Weapons have different conditions and rarity, weapons found in the open will be worse then weapons you buy from camps.
Weapons you buy from camps will be added to your locker you can always get them from there.
Weapons can be upgraded with stuff like extended magazines
You can get a makeshift silencer from vehicles
Weapons lockers and safehouses can be used to refill ammo
There are different types of traps like a bear trap
”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”
Harriet Tubman.