eva01beserk said:
Dude stop with the straw man. Specially the building pc thing. WHere the hell did that come from? I think you can take any argument about anything and turn it into an anti pc thing. I will give you one thing in that I should not have said that indies should not be considered for GOTY. I just think when an indie is being considered for GOTY, reviewers seem to ignore a bunch of limitation. Like Big AAA get bombarded when they have a super short story, no story, or just crappy. Indies get a pass and they say, look how great the story was for such a small studio. Things like features, just look a pubg, it got praised to hell and all it had was battle royal with a single map. Imagine if Battlefield or COD came out like that. Call of duty received hell for ditching the single player story. Fallout gets dumped on for looking the same as previous entrys, but indies can be 2d an everybody looses their mind(insert joker meme here). Im just saying indies have to get a pass on so many things in consideration for their budget and/or size while AAA dont. If they are as great they should be scrutinized like all other games. |
"He is saying that they are not really the reason why somebody buys a gaming console or gaming pc"
Not an anti-PC "thing", just a really bad argument or point to even make. You know there are hundreds of millions of gamers out there. You should know by now that we all do not think exactly the same as thew two of you here do. We don't always build and buy a PC/console just for AAA games. Again, it's not "anti-PC", it's just a silly assumption to have. TO assume every single gamer, and even then, to then follow up with "well the majority", well no, because if that were true, then we'd be seeing the hundred million sales, like MC has gotten and other games out there that are indie and have reached higher than the recent single player only sales of some AAA games. It's obvious today, that AAA isn't the sole biggest driving force, not when you've got mobile users, mobile games, mobile MT's making insane dosh. Nearly two decades ago, yes AAA was at the forefront and the most prominent, but today, not so much. AAA's get far much more media hype than indie games, even for paper/email ads, which makes them appear quite popular, while indies rely on youtube and storefronts for their own hype, as well as social media.
"Reviewers ignore a bunch of limitation" , what limitations?. We've always had AAA and AA, let alone indie games that get reviewed poorly or actually being bad games in general. AAA games on the other hand, shouldn't be bad, because they are supposed to be AAA for a reason. Surely boasting a massive budget and director/studio and good engine should grant us a very good game no?. Someone who builds a game in their room/garage/attic doesn't have much of a chance at making a game as supposedly polished as a AAA game, so they already have a far less opportunistic outlook, while the AAA studio has more going for itself, so they should show us what they can do with said advantage. There really should be zero room for any big screw-ups when it comes to playing and talking a big game. You cannot talk and play big, but not show it, it just makes you look incapable of doing what you set out to accomplish.
I find AAA games with a short story to being okay, but only if it is priced accordingly. Indie devs know this with their own shortcomings. After all, Stardew Valley and Undertale were rather short, yet one of them offer insane amounts of replayability, while asking for only £15. A AAA game with a short story should price themselves accordingly as well, but most of the time it's just expected to sell for £40-55, rather than £25-30.
PuB was praised because it did something for the emerging BR genre that others clearly failed and flopped on, over on Steam. Then FN came along and did better in it's own way. It's clear at this present time that PuB has lost all it's goodwill, and now it has to work it's arse off to get anywhere.
If you want to look at a game with one map, that gets praise and popularity, look no further than League, or even FN itself. Both manage to do things in their own way to keep things interesting. BF & CoD have zero excuses because they are AAA, again this harkens back to what I was saying before. AAA studios don't have room to make excuses or screw-ups.
People like 2D and 3D indie games, but postly pixel 2D ones because they hark back to a simpler time, when we had good pixel 2D RPG/Action games, and people still love those to this day. What exactly is wrong with liking a 2D game over a 3D one (even a AAA 3D game) in 2019?. It's very weird and warped to have this imagination, that AAA should hold some ultimate sway over everything else (it really doesn't, when you amount the number of games not AAA based).
See, if AAA talks a big game, bigger than an indie game, then yes, more scrutiny should come their way, as an indie game, if it talks a massive budget and scope, as well as talking a big game (But we very rarely see any of those at all).
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.







