TheMisterManGuy said:
Next generation isn't going to mean much. AAA games are already expensive and time consuming to make now, it'll get even worse going into next generation. This entire generation, publishers and developers have been relying on cheaper to produce products like Remasters and service titles to fill the gaps. Switch is already getting plenty of those, on top of indie games, exclusives, and mid-budget and Japanese titles from the other consoles. Switch was never going to go toe-to-toe with the other two systems, so I don't know why you were expecting otherwise. For Nintendo's system sellers, it's true most of them are out now. But they don't stop existing once they release. They're still strong enough to sell consoles even years after they launch. Plus, Nintendo can always move forward with new IPs, and other sequels to add to that list. Just because we got most of Nintendo's staples this early, doesn't mean the well has run dry. There's always plenty to do in game development. Portability worn't loose appeal either. It's not like Motion Controls for the Wii which can only be the selling point for so long, people will always want a device with games that sits between small phone apps and big console experiences. The Switch fills that gap expertly, and unless a direct rival pops up and steals its thunder, that appeal won't die anytime soon. |
The fact that Switch wouldn't be getting the same 3rd party support is not irrelevant.
First, that's a consequence of Nintendo's decisions (they did get Bethesda on board, didn't they?); Second, they knew that the path they were following was going to hurt them in this department, just like they knew that when they came out with the Wii.
As i said before, their absence isn't being felt as of now, but that doesn't mean it won't change.
It most likely will when the system sellers Nintendo has have all arrived, when developers start focusing on PS5 and XB2 - then it's more two consoles to port to.
And regarding system sellers, of course that their presence will still be felt, but that won't stop Switch from losing steam, just like no console is evergreen.
Frontloading the console might seem awesome, now, but starting next year i want to see, when their absence becomes more visible, how people will react.
I can see more Zeldas and more Marios, but the path for sequels is not the same as for the original games.
New IPs? Most likely. New IPs capable of pushing the system? Not so much. The last one was Splatoon 2. And before that? When was the last time Nintendo created a system seller like Splatoon?
And this is when the 3rd party support should be there to pick up the slack.
Unless something big happens, that support won't exist.
But before you or anyone claims that i'm spelling doom for the console, that's not the case, obviously.
The question is not if gamers will want or not portability, it's more of a matter of HOW MUCH that will matter in the future.