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PC - Nvidia Gets SALTY - View Post

Bofferbrauer2 said:

Vega 10, of which Vega 64 and Vega 56 are based on, all have only 1/16 FP64 performance, including Radeon Pro, MI25 and Frontier Edition. Only Vega 20, which is the chip used in the MI50 and MI60 accelerator cards and most probably in the Radeon VII, has that 1/2 FP64 performance.

You aren't telling me anything new or arguing against any of my prior statements with this.

Bofferbrauer2 said:

In short, no, it's not a GPU ported to 7nm with 4 CU removed for yields, but instead a re-purposed professional card that already comes in 7nm. It's minimum effort in so far that that halved the RAM, not doubled it,  and basically kept the speed at the same level as the MI60. And no, 1080Ti doesn't seem to be unbeatable at all by this card.

False. It is a GPU ported to 7nm with 4CU removed, which increases yields. - Radeon Instinct MI60 is based on Vega remember... And that has the full compliment of 64 CU's.
The cutback "die harvested variant" has only 60CU's. Aka. The
Radeon Instinct MI50.

...And they are all based on Vega 64's technology which started life at 14nm. (And likely was tested at 28nm/20nm at some point during chip design.)

A Geforce 1080Ti has a likely chance to beat this card, remember... It sits around the same level as the Geforce 2080.
 

EricHiggin said:

I wouldn't count that though because it's like saying consoles today are capable of 4k, they just don't have the hp to push it. Well then they aren't really 4k, so you bake in whatever is necessary to reach 4k as close and cheaply as possible.

Well. The thing is... Graphics Core Next is capable.

The real problem is... Accuracy. With low enough accuracy GCN could smash Ray Tracing rather easily, but then that introduces artifacts... Which is something nVidia has actually managed to solve by using various denoising algorithms to great effect.

EricHiggin said:

You would almost think with Nvidia pushing ray tracing this hard and making it clear that it's the next big thing in GPU tech, that when AMD announces a new architecture after this long with GCN, specifically called "Next Gen" (at the moment), and admitting they are focusing on ray tracing for their future products, that it would be a very strong indicator that it should be something designed around ray tracing, with efficiency taken more so into account as well.

I am hoping that Next-Gen has Ray Tracing in AMD's sights, they are going to need it by that point... But hopefully they make it more accessible to even low-end parts.

EricHiggin said:

If Navi is the last hoorah for GCN, and you've got next gen consoles around 2020 give or take, and Polyphony showing off GT Sport ray tracing on a SNY 8k display, it's hard not to think PS won't just use AMD's "Next Gen" arch. You would almost think the cost has to be more to try and create a hybrid out of Navi, so unless PS wants PS5 out late 2019 to early 2020, you have to wonder is it coming sooner than we think or are the Navi PS5 rumors incorrect possibly?

I hope all next-gen consoles use AMD's next-gen architecture, that's the ultimate hope... Having the last dregs of Graphics Core Next for the next-generation consoles isn't going to do the gaming industry any favors in my opinion... Even if a Hybrid approach is taken, it's still going to be better than the technology we have today.

Thankfully AMD has spent years developing their next-gen GPU architecture, so hopefully it's design is viable for Microsoft and Sony to leverage.

 




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