Chazore said:
We were asked to drop that before. Indie devs do matter though. Acting as if AAA>everything else is a huge folly to make,e specially with the advent of Minecraft and other games, games that have started out or gone F2P, that aren't AAA. Believe it or not, I primarily bought my Switch as an indie device, especially in knowing that the only AAA games I'd buy for it were Zelda, new Pokemon mainline and Animal Crossing, the rest are all indie titles. The reason I bought the device was simply to game on the go and for it's mechanics, not it's AAA titles. people buy systems for various reasons, be it for friends, certain games or it's eco-system. There are indie games that can demand some form of power as well you know?. No idea why you're mentioning indies and GOTY games now, rather than "good games", which was the original point from before. |
Yes believe that the rest of the world is just like you and a lot of people, most of them, bought Switch primarily to be a Indie Machine. That certainly explains it success.
I'm mentioning GOTY contenders instead of Indies, because the size of Bungie and type of financing it will need is on the realm of GOTY and AAA not Indies.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







