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In regards to dungeons I've maintain various times through out that the less focus on them the better as seen in BOTW where because dungeons weren't the focus the rest of the game world had to be made more intriguing in order to become the focus. Dungeons were one of the main elements that rooted the series to the old formula and dictated the type of adventure that took place some people say it can still work in the new template but my view is only as like a Hyrule Castle type approach where it's not really a dungeon but a structured open location.

What BOTW opened up by dropping focus on them is the ability to incorporate other types of approaches into the structure for the adventure to drive progression to give people an example lets look at rpgs like Chrono Trigger and FFIV where the are set pieces that happen in the game's world/towns and so on an obvious one is at the start of FFIV in the mist village where the ring activates and burns the town down. Imagine in future Zelda games such events taken place in the game to drive things, you'll be roaming around exploring the open world then you come across Hateno Village and such an event happens and you're in the midst of it and have to try and deal with the issue that you've found yourself caught up in, that to me is a superior approach than falling back on dungeons.