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Jumpin said:

In the next Zelda, I am kind of against this forum:

1. More dungeons - NO - I want lower emphasis on dungeons, they are usually my least favourite part of Zelda games.

2. Building More things - YES - I LOVE the idea of more building and town stuff. Quests and progress about building up cities, like Terranigma or Dragon Quest 9

3. Online functionality - Don't Care - meh, I could take it or leave it. It would only be interesting if there was a reason

4. Ability to repair broken weapons - NO - if it means rebalancing the game so there are fewer weapons to acquire, then a big NO.

5. Less rain/ability to climb in rain - Sure, but not important - sure, maybe some kind of item.

6. New game + or post-game content - NO -  It would be kind of annoying to have stuff locked out of an open world game until after you finish it, so NO.

7. New mounts (e.g., loftwing) - YES - New content is always welcome.

8. Greater emphasis on narrative - NO - I am not sure what this one really means? You mean, make it more linear storytelling? If that is the case, then NO, that is the opposite of what I want to see in Zelda.

I’m in half agreement. I would definitely like more dungeons—not necessarily traditional Zelda dungeons oriented around an item or gimmick, but caves/ruins/catacombs with fearsome monsters and special loot. I think having more underworld locations to explore would be fun.

As for post-game content, I don’t think a new quest or just the ability to explore after the final showdown would be detrimental. I don’t really see it as locking away anything, but more of a bonus for those who finish the game.

The rest I agree with.